Apply cognitive psychology principles to interface design
Design intuitive information architectures & navigation flows
Create high-fidelity prototypes in Figma from scratch
Conduct professional user research & usability testing
Master typography, color theory, and visual hierarchy
Design responsive layouts across mobile, tablet, and desktop
Build and maintain a scalable design system
Present design decisions to stakeholders with confidence
Great design is not decoration — it is the strategy made visible. This course teaches you to design products that don't just look good, but feel effortless to use, because they are built on a deep understanding of how human minds process information.
Sarah Jenkins spent a decade leading the Human Interface team at Apple, where every pixel decision was scrutinized against a single question: does this reduce cognitive load? She brings that same editorial rigor to every module of this course.
You will graduate with a complete design portfolio piece — a full product design case study from discovery through high-fidelity prototype — ready for job applications or client presentations.
Prerequisites
Design Thinking & Psychology
4 lessons · 2h 20m
Typography & Visual Hierarchy
4 lessons · 3h 00m
16 more modules — Figma Mastery, User Research, Design Systems, Portfolio Project...
41,200 students
6 courses
Human Interface Lead · Ex-Apple · Keynote Designer
Sarah led design on several of Apple's flagship products, including major iOS releases and the Apple Watch companion app. She is known for her obsessive attention to interaction detail and her ability to explain complex design decisions in simple, actionable language.
Thomas M.
The psychology modules completely changed how I approach design. I've been a developer for 5 years and this course taught me to finally think like a designer.